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Interpretation of 3D Apparel Virtual Simulation Techniques Technology

3D clothing virtual technology is a new trend of three major mature modules (Type of printing, discharge, discharge) of clothing CAD systems. The 3D virtual technology using 3D virtual technology can shorten the design time of new costumes by simulating the sample fabric, which greatly reduces the production cycle of the garment. at the same time. 3D Virtual Technology provides a new way for clothing sales. Make the popularity of online sales and online new conferences.

No application information about this system is found through national patent search.
PGM's Runway 3D clothing virtual technology is made from a computer to put two-dimensional flat design on a virtual human body. Slightly generate three-dimensional clothing, belonging to the "cloth-suture" system. His clothing simulation is divided into five steps:

The first step: three-dimensional mannequins;
fit of clothing, comfort was evaluated in the case of dress is the most accurate. Setting up 3D model is the first step in simulating the garment. The designer can use the human model tool to open the stereo human model library, specifying the model wearing clothing samples can also adjust the model size according to the required human body tool. In addition to the size of the 40 main parts of the model (such as high. Bust, waist, hip, chest high, etc.), can also adjust skin, face, hair, and posture and
body, etc. We can set the size of the national standard human body. Modify the closing of the clothes provided in the model library to establish our own clothes. Modifications can be saved for next use. thermal manikin
Second step: controlling the two-dimensional pattern of pieces;
To a model designed to wear the garment on a human body model, the sheets first need to follow the garment worn on a human body model in which The position is arranged in sequentially arranged on the two-dimensional plane, and each dress is placed in the vertical direction. Then set the name of each piece in the cloth control bar, and set the bending percentage, geometric shape, etc. according to the inclusion of the body, and finally the fabric of the selection of the selection of the fabric.

Step 3: Sewing;
The clothes are sutured by the clothing. It is also necessary to set the suture on the dressing. The computer can sew it. We use the suture tool to set up a pair of seams on the dress, such as the pre-sections and posts sewing. There is also a sewing on the back of the front piece with a suture. This process should be very Iit, D, and all sutures cannot be missing, otherwise the dress is eventually unable to become a complete clothing. In the simulated process, the pin (shrinking. Border. Fold, etc.) can be performed freely, and then the computer places the dress around the corresponding part of the human body, automatic simulation of the fourth step: Trial,
After the execution of the on-chip is executed, the test tool can be started, simulate the sewing into the clothing, and wear the real wearing effect of the clothing on the virtual human body. The simulated clothing can naturally reflect the texture and texture effects of various fabrics, the pattern of fabrics. Pattern, color can beThe designer is free to replace. The designer can also set its elongation according to the characteristics of different fabrics. It is increasing the fit when wearing clothes.

Step 5: The model correction;
The designer can use the mouse to rotate the mold, directly observe the effects and details of each angle of the clothing parts. Use red and green in the tensioning map. Blue three colors can show the elasticity of the shaded body of each part. According to the dressing effect and the tightening of the tightness of the garment. The designer can correctly correct the version size, improve the wearing effect of clothing, and improve the dressing of clothing.
The application of three-dimensional clothing virtual technology in the clothing industry is far behind movie, anime, construction and other industries. First, in technology to simulate flexible fabrics, solve the interaction between non-rigid human and clothing, and the three-dimensional costume virtual technology is still improved. Second, the online sales of clothing also requires a long-term development, and the three-dimensional clothing virtual technology does not fully reflect the advantages of replacing traditional clothing sales methods. The difficulty of the three-dimensional clothing virtual technology is difficult. High cost. It has certain difficulties in promotion. I believe that with the integrated network technology combined with the 3D-clothing CAD system, the production and supply and marketing methods of the garment industry will have a profound change.


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